Invisibility change suggestions
I would like to suggest some changes to the hunter's invisibility, coming from having played a nice couple of matches against cloaked hunters, some with an especially 'strong' combo making use of the auto-shotgun (a weapon which deserves its own balancing discussion still in another topic).
From what I could see on the hunter side, ability duration is 18 seconds and cooldown is ~15 seconds, correct me if I'm wrong please. Runners can reveal the hunter slightly (makes the hunter look a bit like black smoke) only with Torment's reveal but otherwise it's very hard to make out, other than by audio cues. Nothing breaks hunter cloak as far as I know, meaning it can shoot, interact and use powers etc. during while staying cloaked the entire time.
The ammount of benefits a hunter gets from invisibility are very powerful, especially in synergy with certain builds and loadouts, therefore I'm thinking of a mechanic like they have in Dead by Daylight for the Wraith, or similarly tweaked:
-Hunter has to decloak for a moment before he can shoot, like in DbD and claok goes on cooldown.
(which would change the cloak playstyle alot and I am not sure if that would be the right approach though)
-Hunter loses cloak either the instant he fires / after a short delay after he fires and cloak goes on cooldown.
(which still gives the hunter the advantage of being cloaked and making a suprise attack but takes away the 'constant' cloak assaults and chases)
-Hunter loses cloak for let's say 5 seconds the instant he fires, duration goes on in the background and hunter will go back into cloak for the remaining of the duration whenever 5 seconds have passed without firing.
(still benefits the hunter from full cloak duration even if he decides to take a shot, without making combat engagements seem unfair)
Any ideas for some kind of fair restriction to the ability becoming too powerful while still remaining a viable pick are most preferable since the invisibility playstile does have its cool aspects and should be fun to play and play against.
Feel free to contribute your thoughts and ideas.