Hunter is really boring to play
It's like putting shapes into those sorting boxes. There is no depth to playing Hunter. All you need is slight game sense and relatively okay aim. Use the stun+shotgun combo and you'll get downs. I'm sitting here at almost 70 games played and a 100% win ratio. There have been games where I was challenged a bit more, those were fun - though it was always heavily one sided.
I have a few changes I'd like to see implemented for EA launch;
- At the minimum, double the time it takes to bleed out as a Runner.
- Remove the Hunter stun and replace it with something that doesn't outright immobilize Runners and make them susceptible to one fatal shotgun blast.
- Cut away 50% of the shotgun's mag size and increase it's spread or reduce it's damage.
Reduce the bloom on all Hunter weapons and make them do slightly less damage. Hunters with good aim won't be bothered by this change.
Small turret rework: if you are within it's range & LoS when the Hunter places it and you remain still, it won't target you. Think of it as the turret having a movement sensor.
Small mine rework: exact same as the turret rework mentioned above. If the Hunter places the mine in range of you, it won't go off until you decide to move.
Runner nerf: Disallow the ability as a Runner to infinitely heal themselves as Support when under effect of infinite NPI.
I feel like the 2 reworks I mentioned will remove the ability for those 2 gadgets to act as a tracking mechanism. It would promote more I See You gameplay, as that ability is supposed to be the true tracker. This is my take on balance suggestions, feel free to comment.