Shock variants

NuclearBurritoNuclearBurrito Member ✭✭

Pretty much every Hunter has their own variant on the Shock mechanic. Inquisitor has lower cooldown, poacher larger range ect.

Now with veteran having a totally unique ability besides shock I feel inspired. I propose all Hunters have 2 shock variants much like weapons. I'm unsure if they should be upgradable but I will put down what their MAX strength be.

For the record current base shock is this:

Range = 100%

Damage = 50

CD = 6

Other = Interrupts

Now.

Veteran:

REVEAL

Range: 100%

Damage: 1

CD: 5

Other: Reveals Scavangers for 2 seconds

LEACH

Range: 90%

Damage: 10

CD: 6

Other: Gain 1% Stamina per damage dealt. Interrupts.

Inquisitor:

SHOCK

Range: 100%

Damage: 50

CD: 4

Other: Interrupts

SPARK

Range: 100%

Damage: 25 per second

CD: 6

Other: Deals damage continuously over 3 seconds.

Poacher:

DRAIN

Range: 125%

Damage: 30

CD: 6

Other: removes 20% of stamina from Scavs hit. Interrupts.

OVERLOAD

Range: 100-200%

Damage: 40

CD: 5

Other: May be charged up to 1 second increasing the range the longer the button is held. Interrupts.

Stalker:

SMITE

Range: 100%

Damage: 70

CD: 6

Other: Interrupts

PLASMA

Range: N/A

Damage: 60

CD: 8

Other: Fires in a narrow cone shape in front of the Hunter. Scavangers hit are stunned for a minimum of 0.25 seconds. The stun length is increased by distance up to a maximum of 3 seconds of hit from literally opposite sides of the map. Interrupts. Can be used while scoped.

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