Why Even Have Executions?
There is a lot of discussion going on about fixing executions vs. leaving as is. I have a different take. Why do we even have executions?
The game revolves tension. Limited time,, hunter music being close, chases - all are very exciting. Executions are boring. The Hunter comes over and stands over your body and you watch an animation that after the first time is just repetitive.
Basically, after a down one of four things happen:
1: Instantly revived by a teammate
2: Instantly killed by the hunter
3: Ragdolled or otherwise knocked out of Hunter sight in which case you crawl to a healing chest/get revived
4: Hunter spares you, which feels pretty silly
None of these, save the first one, is in any way exciting. There's never a "am I going to escape in time!" feeling. It's pretty instantaneous to know whether you got out or not. And if the answer is not you're still stuck there through the same repetitive loop.
Instead of "fixing" executions, why not just get rid of them. Instead, make the bleed out phase of the game actually important. First, the bleed out timer would have to be reduced (has anyone ever seen a scav die do to bleedout not caused by them just walking away from their computer?) and then I think one of two options added
A: Each time a scav is down they have less bleed out time (example: 15 seconds, then 10, then 7, etc).
B: Scavs have a fixed bleed out pool (say 30 seconds). If it takes 12 seconds to get revived, you have 18 seconds on the next down. If the next time only takes 5 seconds then they have 13 seconds remaining.
I think there are four benefits to this.
1: It restores excitement. Instead of just being stuck in an animation, you actually have a count down. Each second matters. Will your team make it to you in time? Can you reach the health crate?
2: Eliminate discussion on how the Hunter is supposed to play. I'm firmly in the camp that it is a weird design decision to expect people to play for experience points vs completing the objective (getting downs vs eliminating scavs). This would eliminate the discussion entirely. Hunter objective is to down scavs, it doesn't matter whether you just want to win that instance or gain points, you still have the same goal.
3: It adds another element of Hunter strategy. Watching a body now becomes a possible option to consider. Do you camp out and actually 'hunt' the prey (instead of wildly rampaging around) in the hope of luring someone in, but risk the other's having a free map to roam around?
4: Less early eliminations. Early eliminations can ruin the game. Even if you never get early knocked out, it sucks to see most of your team knocked out in the first two minutes. Then it becomes a boring game of hide and go seek.
Maybe I'm missing something about executions, but they seem an unnecessary element that could be replaced entirely.